on previous versions of painter, before checking into source control, i would delete additional/mesh maps and run file>clean which tends to make the file size much more manageable for upload and download (2-3gb + sizes down to 100mb or so). This doesn't seem to be working on 2018.1.1 for me ... the file size always remains…
Hi! So, what is this topic about? https://www.youtube.com/watch?v=2IyGmdCrDeg This brush material provides huge varieties of height/normal stamps with custom parameters. You don`t need a ton of alphas, you just need one tool. Feature list:- 4 Layers;- 33 Alpha presets and opportunity to use you custom alphas;- 11 unique…
Hi! I'm currently working on a white tiles texture, and trying to do a cement texture below that, to show whenever a tile is removed by a mask. I'm trying to make some "left-over plaster shapes" below each of the tiles, but also trying to randomize the shapes so not every tile has the same 'left-over' below. I achieved…
I couldnt see an answer for tihs. I tried clicknig the nrm/height buttons but nothing seems to happen, any ideas? these will be nails going into the wood, so obviousy they will be above the wood and shouldnt have cracks. thank you!
Hi, I'm having issues with conversion from height to normal. I baked height map in 3dsmax and linked to SD but when I used Height To Normal node I got very pixelated result. It's strange because I'm using 16bit depth. I've also tried different image formats but still same. I can use Blur Grayscale node but it shouldn't be…
Hello, Once I change the resolution from 256x256x to 2k, the texture gets so ugly and sharp. Why is that? How do I solve the issue? 256x256: 2k: It doesn’t matter if I start with 2k parent size, or change it later. Always when the texture is high-res, the texture gets so sharp and pixelated. And it also happens with other…
I have been making a cable reel thing.on the highpoly I extended some of the polygons to give the impression of seperate planks of wood making up the structure. the looks really good on the low poly bake with lots of little dark areas on the AO which is great for dust etc. however on the main spool, the hp version I…
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
Hey guys! I'm creating many assets for the Asset Store. When I am texturing I go through the same process with each model. So I'm trying to create a template in which to load the models so I don't have to do the set-up each time. The problem I have though is that I can't copy the bake settings from one model to another.…
Hi I was wondering if anyone could help me out with this situation. I have this door I'm working on and something strange is happening with it. I have it where i have it where the door has multiple objects when I export it, as a frame, door, and handle. When I do the door it has it where this extra detail on its uv map…