Hi,
I'm having issues with conversion from height to normal. I baked height map in 3dsmax and linked to SD but when I used Height To Normal node I got very pixelated result. It's strange because I'm using 16bit depth. I've also tried different image formats but still same. I can use Blur Grayscale node but it shouldn't be necessary because of 16 bit and I didn't see any hard noise. If I try another node like Shape which is included in SD with 16 bit it looks ok.
I want to achieve smooth normal map of my baked stuff from 3ds max. I can use directly baking normals in max but I wanted to tweak it more in SD by using height map.
Video:
https://youtu.be/if8EbMnyPfEIf you have any suggestion I will be happy :-)
Replies
I suggest tweaking you baking settings in Max because it seems that the height map generated is showing the mesh topology (it's very subtle, it's more visible via the normal map).