on previous versions of painter, before checking into source control, i would delete additional/mesh maps and run file>clean which tends to make the file size much more manageable for upload and download (2-3gb + sizes down to 100mb or so).
This doesn't seem to be working on 2018.1.1 for me ... the file size always remains the same on save.
If i then save the project as a brand new file, the size becomes what i would expect, around 100mb. You'd think i could then re-save that over the file in source control, right? Wrong - the original 3gb size of that file remains (which is pretty mad in itself)
At the moment, i'm having to check in a new file into source control each time, which kinda defeats the point and is awful for someone doing a fresh checkout.
Anyone know whats going on? Something i've missed? Bug? Workarounds etc?
ta
Replies
Your source control problem sounds like a problem with the source control system rather than painter tbh. I'd take that up with your IT guys.
thats good to hear
in the meantime, is this a bug or as designed, it seems pretty crazy. In addition to the above, file sizes seem to increase on each save, regardless of if anything has changed. Only saving as a new file, ‘save as’, seems to behave as expected and as per previous versions, which is most odd. The strangest thing is save-as to a new small file, and then saving back over the top of the original bloated file, not changing the size of the bloated one . It seems the same to the last kb.
Because this doesn’t seem to be generating as much general forum discussion/reporting as I would expect if it was a global issue for all users , I’m wondering if it’s sonetthing that could be user/project specific somehow and therefore possibly having a workaround
@poopipe I disagree, regardless of how much server space/bandwidth a dev may have (we’re using Assembla so both of those are finite and file size is definitely an issue), inconsistent/inexplicable/unwanted behaviour when it comes to saved files and workflow is always an issue with the software, and not just devs moaning and that
Are you able to save as , delete your local copy of the old file and then rename the new before committing changes ? that should keep you source history intact