Hi all! This is a project I've been working on for the past week in my spare time. I tried to hit a higher quality bar than I did on my last project. Critique welcome! Some stats for the models and textures: PistolTris: 14,0484k texture LaserTris: 8081k texture MuzzleTris: 1,5362k texture TotalTris: 16,392
Decided to stop being a giant wus and move away from hand-painted models and into the magical world of pbr. I also really suck at modeling hard surfaces and women, so this is a big challenge for me. Feeling okay about where I'm at with the anatomy, but would love some advice from anyone who knows how to sculpt females.…
I have been working on the model for a little while new and think I need some solid feedback. I still feel like a novice here as I am mostly learning the techniques as I go. I ask that if you do have any suggestions that you would please ELI5 with jargon or methods. I've been a lurker for a long time but hope that with…
Position has been filled, thanks for the interest. Due to number of responses I can't reply back to everyone, but will keep in touch as more stuff comes up.
I know there are efficient and better ways to model ships but I am not sure if I'm going in the correct or better direction. May I get some feedback or resources of what to consider when modeling ship designs?
When concepting this rifle, I lent heavily on the design and function of short muskets used by pirates, brutal and effective at close range. The were a hybrid between rifles and pistols. In much the same way this gun is a hybrid between the modern handgun and assault rifle. The QAR-M stands for the Queen Anne's Revenge, a…
Getting really close to finishing this, if you have any critiques please let me know!! This is the first large environment I have ever done and it's been a very long journey. I have learned so much but I know I have such a long way to go. All of this was built in Maya, textured in Substance painter, and rendered with…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
What's up polycount? First time poster here (please be kind lol). Here's a piece I've been working on in my free time and I would like to know what you guys think. It's based off the concept image by Nagy Norbert. If you want a closer look, here it is https://www.artstation.com/artwork/xoNnX
LATEST SHOTS HERE! Finished. The normals bakes great! and I Really enjoyed streaming with you guys! Tomorrow I finish up the mech thread (stream again) see you there! Thanks for all of the feedback. Here are the final renders from marmoset! and a high poly clay pass from keyshot! This will be a work in progress thread.. as…