So I know I am not the first to have this problem, but I too am having a situation where the new version of DDO in QS 2 onwards (with the latest release which I downloaded yesterday) where I can add materials - but they do not show up in the browser, negating my ability to make changes to material colour, or masks! Now I'm…
Hello everybody! Most of you don't know me yet, as I've been a mere lurker for quite some time, but I've recently decided to join your really cool community of wonderful artists after getting involved with the Dota 2 Workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=111384500 My name is Sean and I'm a recent…
Hello everyone, here is some of my work. 2130 triangles. Diffuse and specular maps. 6777 triangles. Diffuse and specular maps. I would love to get some feedback.
I've got this drumstick model which was originally made in max and then brought in to ZBrush. I had to subdivide to level 5 in order to get enough geometry so that the flames look as smooth as they do right now (with NURMS on for smoothing). However, when taking this thing back into max at its high detail, I'm finding it…
My third (okay) entry for the CS:GO weapon finish competition: The workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=680098403 My other creation: http://steamcommunity.com/sharedfiles/filedetails/?id=679071044 Another one (Another one): http://steamcommunity.com/sharedfiles/filedetails/?id=679376761 Thank you!
Hi Everyone On April the 19th 2013 I will be participating in and streaming a 48 hour League of Legends Gameathon in aid of the charity Special effect. The Stream will begin at Midday (12 pm GMT) on the 19th of April Special Effect make unique hardware and software to enable people with disabilities to play computer games…
Hey everyone, I've been fighting with this issue for a couple of days now and would very much appreciate any advice you might have! I have a pretty large and intense scene with a 4033x4033 size landscape. When using the landscape tools, either for sculpting or texture painting, UDK gets very, very prone to crashing. It…
Hey there. So I threw in a quick a hardsurface mask, baked to lowpoly and imported it into Unity. The mesh is mirrored from the middle I notice that the seams on the central vertical axis of the mask appear funny. Is there any way to stop the normals to act wierd in Unity ? Apparently the normalmap interpretation of Unity…