Maybe it's worthwhile to try and say something that you like about the game @NikhilR ? Even when something is disliked or "bad" (objectively or subjectively) things can still be enjoyed or have merit. Like I'll give myself, I've already established I don't care about Star Wars and have no plan to buy this game. However I…
This is a project I've been working on for about 6 weeks now I think. I've got to the point where I'm getting kind of happy with it but it's not there yet. I have a list of amendments and things I'd like to add to the scene but could really do with some feedback on what areas stand out as being the weakest and in need of…
Hi all, I'm new to the forum but I've read a lot of wonderful info on here and this community is amazing so I figured I'd give it a shot to ask here before I try and reinvent the wheel on my character project. Concept: I have a few questions regarding the retopologizing into baking normal map work flow for game characters.…
Hello everyone, sharing with you a big environmental project that I will start working on today for my personal portfolio. This is really a project I have high hopes for. I want this project to be playable and viewable from a third-person perspective (ready for the game) after completion. Of course I'll limit the area…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
So, I'm still a bit green in terms of my modeling ability, but I feel like I'm at a point where I can explain to those who might be confused what floating geometry actually is. It's a term you may have seen thrown around a lot, but tutorials and explanations of this advanced technique can be a bit hard to come by. So in…
DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
Hi, I'm concepting this fat bull corporate character. Any thoughts on how to improve this? Currently, what's bothering me is the size of the legs. It looks okay with me but does it look smaller to you guys or a bit off compared to the torso proportion?
So I have this Plane/Ship thing I am working on. And I will be adding some flourishes. I know things like bolts can float on the surface, but for some thing like vents, should I take the time to cut those into the geometry, or just let them float too? On the one hand the rivets will be floating for the normal map, but…
Hell all, my first post on Polycount. I am someone who took a psuedo-break from 3D ( as in still doing it, but not as much ) and now plan to get serious once again and hopefully land a job. One thing I need to take a look at is my texturing ability. The following 3 images are simple textures I created rendered on a flat…