Hey everyone. I've been doing a number of thumbnails recently and honestly, I love Photoshop, but mirroring and flipping for symmetry thumbnails is a pain in the ass. I've googled a bit but haven't find any smart realtime symmetry solutions for PS, so I made a dumb non-realtime. Basically it does flip+erase+move routine…
Hey guys, i've been following some tutorials (hardsurface) recently from Simon Fuchs and i was wondering if i could get some feedback. Some highpoly quick renders below together with the wireframe. The wireframe and polycount for the turret with the fairly dense detail. I separated the detail here, saves me quite a lot of…
This thread is now some kind of meta thread for my work. I use this spot now to give a summary of what's in this thread. and maybe one day model for arma 2/3 custom model for gta4 2x custom model for Fallout3 ######################################################################### ORIGINAL FIRST POST ok now I create a…
Dark Storm The Dark storm team is currently looking for quality talent in Character Modeling. You must know how to fully unwrap and texture them as well Required Skills (Any or all) 3ds max, maya, Zbrush, Blender Website: http://adarkstormiscoming.com/ http://www.indiedb.com/games/a-dark-storm-is-coming Payment: Payment…
Hello everybody! I would like to thank you and Valve Polycount for this event :) It's final version: In the progress of creating the skin there were difficulties with the fact that not all details could be seen in the texture. This helped me 3D Coat: I had a lot of ideas on the theme of "Electricity": Draw special bullets…
LATEST EDIT : https://sketchfab.com/models/7029db1524be4a14b15273afe16ba584 Making a low poly and stylized character for a (non-existant) MOBA-like game (yeah I know, there are many of those already) but I think it gives a good starting point for designs. The poly budget is very limited at a maximum of 3.000 tris with…
Hey guys! I've created a stretchy IK arm with utility nodes (when distance is longer than upper arm + lower arm. Translate X). Everything works fine until I add key frames on the IK handle. Then the IK joint-chain start behaving weird. I did however notice that the rig works perfectly fine in the Legacy viewport. Rig in…
Gentlemen, We are currently looking for someone to rig a first-person hand/arm model. Specifics: * Twist bones for the lower arm are required * Will need to be done in 3dsm (2009 preferred as it is synched with our pipeline, other versions are acceptable though. For now, this is a one-time job. An agreement has to be…
Hey guys, Here is a baddy that I have been working on for the mod Project Phi. Lamia is the female winged demon that was brought into the world to hunt and track down anyone its master wishes. This is my first zbrush sculpt and paint job. I originally had some errors in this mesh, or something, and I wasnt able to update…
Currently working on halo's 4/5 covenant carbine for a fan game being worked on and also something for the good ol' portfolio :) It's not an exact copy from the game I did a bit of tweaking to the lower part based on some cool concept art on the game I found. Images below is all the high poly progress so far (sorry for the…