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Sci-Fi ceiling turret

christopheduron
polycounter lvl 2
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christopheduron polycounter lvl 2
Hey guys, i've been following some tutorials (hardsurface) recently from Simon Fuchs and i was wondering if i could get some feedback.
Some highpoly quick renders below together with the wireframe. 

The wireframe and polycount for the turret with the fairly dense detail.

I separated the detail here, saves me quite a lot of polygons. I could try to bake some of the detail down onto the lower mesh. Thoughts are welcome.


Next on my list is adding more detail through Zbrush with alphas and simple strokes. I'd just like some feedback if the result so far is desireabe, because once i hit Zbrush there's no going back to tweaking the larger shapes.

Thanks for your time!
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