Hey guys!
I've created a stretchy IK arm with utility nodes (when distance is longer than upper arm + lower arm. Translate X). Everything works fine until I add key frames on the IK handle. Then the IK joint-chain start behaving weird. I did however notice that the rig works perfectly fine in the Legacy viewport.
Rig in Viewport 2.0:
Rig in Legacy viewport:
Any idea how I can solve this? I would really appreciate your help.
EDIT: I posted this thread in this category because I though it would be more likely for me to get help here. If a mod feel like this thread is better suited for Technical Talk, please feel free to move it.
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Edit: Wow, I feel stupid now. For anyone having similar problems; To enable the stretch I am using two locators, measuring the distance between the start joint and end joint. The problem was caused by the upper locator which was parented to the upper stretch joint. I solved this by simply parent the locator to another joint (outside the stretchy joint hierarchy).