Hi everyone, I'm working on a project in Unity (I finally got a job last monday), and I'm working on the main character, which is mostly animated using Mixamo Animations (we're a VERY small team and can't afford to spend huge amounts of time on great animations). To that end, I built a two-way rig that has controllers that…
couple of things, some of which are my own damn fault probably. some joints have no translate channels? when I select the joint it only shows the rotate channels in the channel window? thing is some of the joints in the rig do have translate channel (hip/thigh joint), some do not (clavicle) joint rotation axis... I don't…
Hi, I'm making a dragon (remaking rather) for my rigger friend. She said however I do it it's fine as long as the typology is good. Im debating whether I should give her a dragon with double sided wings, single sided wings, or just skeleton wings with separated planes in between. I know for ncloth it has to be single sided…
Hi all, been lurking hear for years, sorry my 1st post is requesting help. I'm having some trouble exporting from max 2010 to md5 format. I've trawled through many forums and tutorials but still getting no joy. I tried using der tons and berserkers exporters but max crashes when exporting, and the resulting md5 files are…
I already have some pre-build skeleton, but I don't success to create myself the leg's orientation... I already give a look to the Maya documentation... with 3dsmax I easly create that stuff with : - I create a dummy, - Set his position and orientionon on the hip's bone, - create an Ik-chain on the hip and foot for…
I'm trying to import a model into Unreal Tournament 2003(i don't have 2k4 ) I assigned the skeleton i got from the epic site to my mesh,and exported it as a .PSK file.Now i need to import the mesh and texture's into UnrealED.In sunny-d's tutorial it says i should go to file/import mesh.problem is it isn't there.i tried to…
I'm not really in the habit of buying PC games these days, so I figured I'd just ask: is there nothing worth modding (character-wise) anymore? There's little better for motivation than seeing your work running around in-game, but most of what I see these days seems to be aimed for and no farther than the portfolio (or fun,…
3D Animator Location: San Jose Area Job Type: Full-time, onsite contract with strong temp to perm potential Description: The 3D animator will be responsible for developing 3D animations for a range of low polygon characters Responsibilities: Design and create 3D animations for a range of low-polygon characters Work with…
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…