I already have some pre-build skeleton, but I don't success to create myself the leg's orientation... I already give a look to the Maya documentation...
with 3dsmax I easly create that stuff with :
- I create a dummy,
- Set his position and orientionon on the hip's bone,
- create an Ik-chain on the hip and foot for creating the leg mouvement...
--- and finally, moving the dummy I can change the leg orientation.
Anyway, in Maya, I cannot find kind of dummmy then I create a simple cube on the hip's bone,, contraint the bone orientation to my cube... But when I add the ikHandle, the leg start to be crazy when moving the cube! T_T...
Could somone help me to resolve this problem? I'm totaly noob to the Setup&Animation part of Maya...
I work with Maya 2008.
Thanks by advance...
Replies
For the dummy object method, create your cube (or use a locater), select it and then shift select your IK handle. Use Animate-Constrain-PoleVector. That should make your IK's orientation follow the position of your dummy.
Try this instead. Skip the Cube and create a ikHandle right away instead, make sure it is a RP (rotate plane) ikHandle. Now create whatever object, for example a Locator. Place the new object in front of the leg, at the knee but a bit in front of it. Make sure the new object is selected and shift-select the ikHandle as well. Add a "Pole Vector Constraint".
The new Pole Vector Constraint should be controlling which way the knee "points" when you shorten the ik chains distance so that it bends.
EDIT---
Dang! You beat me to it FunkaDelicDass
I tried with a locator and a cube and but same result...
If you want to check my attempt : http://samavan.com/divershelp/_Leg_Test_A.mb
(Maya 2008 )
I'm sorry I cannot save it with *.ma, it doesn't work on my Vista
Alright!!! Not on the bone (like my 3dsmax technic =_=)
It works perfectly now!
Really thanks !man! 8)