I recently purchased a tutorial series from Josh Lynch, it's a pretty complex tutorial that spans many hours for one texture tile. It's pretty intense, check this out; Towards the end I started to get a little lost but most importantly I'm confused because I'm used to roughness/metal setup but this tutorial seems to be…
Hi everyone. I have some problem with new Painter 2.5-2.6 And it will be pretty great if someone explain why its happen and how to fix this. :) I created a batch of materials (Spec\Gloss) in Designer for work a year ago, and everything worked cool before 2.5 ver. After 2.5 some of my materials become brighter in diffuse,…
hello, after i install substance 2020, i have this problem when i add diffuse map on material in marmoset it did nothing, in marmoset viewer albedo is total black, in substance i use pbr specgloss from metalrough if its matter, in subtance 2018 dont have this problem
Hey there! I'm trying to use the "leaks" particle brushes, but I'm having some trouble with it. Firstly this happens: https://i.imgur.com/SXYwoG9.gif Well my brush is not in Uv or texture space, yet it only paints when used on the UV viewport. Other peculiar detail is, if I start a new project with the same model, then I…
Hi, i'm testing out SP 1.5 but i haven't gotten really far into it simply because after using it for anywhere from 1 to 10 minutes it crashes my computer giving an error saying something like: Unable to recover from kernel exception. The application must close. Error code: 3 Proceeds to freeze my computer and i having to…
Hi, somehow i am not able to bake a normal map from an easy mesh, i have no clue what i do wrong: high mesh called "testing_high" there you can see the faces/border/vertices of it this is the low mesh called "testing_low" and its faces/border/vertices of it this is the unwrapped uv (i know not best but for a demo it will…
Hello. I'm watching the following video. [ame] https://www.youtube.com/watch?v=7EUnOZG8sHU&index=2&list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar&ab_channel=Allegorithmic[/ame] about 20 minutes in he talks about baking a vertex color map. I was able to successfully bake out all the other maps but vertex color renders out black.…
This asset is a hurricane lantern I've been working on and I started baking the low and high meshes in Painter and I've been running into issues with my maps. I swear, its probably some simple thing I've overlooked and/or forgot about, but I checked my UVs to see if there was overlapping and everything is in order. I also…
Hello everyone. It's very weird. I have a problem exporting my maps in SP2. My high poly mesh: My low poly mesh: Bakes are very good as always in SP2. My low poly mesh with baked normal map applied in SP2 viewer: However, when i export the maps, they are distorted. Tried in Maya and Marmoset Toolbag. I can't figure out…
I'll have to test that ID thing on my end. About the texture set name being DefaultMaterial, it's just because that's how Substance Painter named the TextureSet when you created the project, probably because no specific material name was set up in your 3D app before you exported the mesh. If you apply specific named…