Hi, I'm a student with 7 months experience now using 3ds Max 2012 (free student edition). I thought Iray was awesome, awesome enough that I now have an Nvidia Geforce 560ti 2GB. Though, I'm having problems with Iray, such as getting artifacts or grainy-ness in renders. :poly127: You can see in this 2 minute render here >…
I haven't been home much but I managed to squeeze out some new art! My goal was to start/complete it during my holiday break so mission accomplished! This piece was inspired by an old concept drawing I did which in itself was inspired by the works of M.C. Escher. Done entirely in 3ds Max with very tiny Photoshop…
So I see in maya 2011 they have finally added the connect tool from max by default, but I can't see it anywhere in the context sensitive menu's, am I missing it our did they just leave it out making it an inconsistent workflow. Better yet anyone know how to easily add new entries to the context sensitive menu's they should…
Hey smart folks, having a little maya 2012 issue here. Like the title says when I set a mesh as a Template (either directly or through layers) it's display stays "normal" instead of going to the usual grey-wireframe. Wondering if this has happened to anyone else before and if it's a display driver issue or if I…
Hi! Long time lurker first time poster here. Thought I would introduce myself with some of the concepts and personal work I did in 2013. Mostly they're concepts I did at Maxis games for Simcity and the Expansion pack. Crits and comments are welcome, and if you want to see all the images from last year including work in…
My project for Allegorithmics a road trip in 2116 Contest. https://www.artstation.com/artwork/ZODLR Terraforming team transport. Rover took part in the colonization of two planets, this third. W.I.P https://forum.allegorithmic.com/index.php?topic=10418.0 Modeling - Maya, zbrush. Mapping - UVlayout Bake normal - Maya.…
Hey guys, So I'm getting a really odd bug happening when trying to use a DirectX 11 shader. Particularly since I've updated to Service Pack 1 for Maya 2015. When I am in hypershade and click on creating a DirectX 11 shader. It has no properties, and the icon preview for it. Is a pixel scattered image like it's bugged out.…
I'm an old school Maya user, and back in the Mental Ray days it was pretty easy to bake AO to your vertex colors. Does such a feature exist in LT 2018? All I can find is information about baking to texture maps, which is not what I want to do. If not, does a seperate app like Marmoset, 3D coat or something else support…
Hey guys! 🙂 Here's my latest project, a Ford Mustang 2013 render in UE4 with raytracing ! I had so much fun to play around with this new technology. What do you think? If you want to see more shots you can go to my portfolio: https://www.artstation.com/artwork/9e6PQy I make a video here:…