With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hey there, My name is Alex and I’m currently studying Game Art at SAE Institute Germany. For my Bachelor Project I decided to create an environment based on a self-written Story. Accordingly, I would like to bring this story into my environment and do storytelling. This is a type of group work. My group partner makes a…
Hey Poly Count, Ive started work on a new project that ide love to get feedback on as I work on it. Im going for three game ready character models based on a game of D&D my wife and I are playing. My hope here is to work on clothing and materials specifically and a little bit of creature art in there as well. If you have…
Hello! My name is Jhalyn and I'm an animator from Indianapolis. I'm working on this kick and I've noticed a lot of slow moving parts between main key poses in the reference footage. How should I go about creating those slow movements and moving forward with this project? Any help is greatly appreciated. Thank you very…
Here's my latest project. It is the last thing I finished before graduating last Friday. Its a pirate treehouse based off the this concept art. I decided to make the texturework more realistic than the concept calls for but I think it turned out well. I'm hoping to finish the other half of the concept but I need a job…
I've been trying to UV map an object relative to a flat plane, so that at the right angle, the object blends with the plane like a chameleon. Problem is, the "Project from view (Bounds)" option only snapshots the model orthographically, when I'm going for perspective. How do I get it to do this?
Hi guys, I'd like to dabble in hand painting textures but wondering if there's a technique to projection paint what you're doing in Maya into photoshop or something else, I know you can do this with zbrush but for the purposes of low poly painting I'm not sure if it's the right choice? Any advice? Thanks!
We're looking for an Environment Artist who is proficient in Unity. must have experience with Nature environments as well as be able to produce high-quality Hard Surface Assets that are optimized for VR should be able to produce LODs and has a good understanding of working with VR Projects. Email: jobs@next-gendreams3d.com
Posted twice by mistake, here is the original post: http://polycount.com/discussion/178884/swe-eng-looking-for-2d-artist-animator-for-game-project#latest