Hi, I'm HydraHeight, Lately I have pondering on what I should do for a half life 2 mod... either make a sidestory of the black mesa mod in eli vance or kleiner's point of view or make a Half life 2 continuation of half life decay which I have decided upon... Since then I set a goal to release it by holiday 2016, holiday…
Hello. We're looking for a talented and experienced Environment Artist to make houses for our project "Our Ghosts of War". The workflow we're using is slightly different than a straight up modular workflow. Since we're trying to keep the drawcalls down what you would be doing is this: You would create the different pieces…
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
Hello! My name is John, and I am currently developing a simplistic single player 2D Platformer with a vast world/universe. What I am looking for is: - Someone to discuss the project with, bounce ideas. Feedback, essentially. - Someone that can draw 2D PixelArt. No pressure, because it is a really simple and I am only using…
{A Game Ready Asset} Inspired from the works of Bungie's Destiny 2, I decided to seek out and create my own interpretation of the beloved weapon: Thorn. The project was an exciting undertaken and involved a lot of work in both Maya and Z-brush with Rendering in Subsistence painter and Unreal Engine.…
I've come to a point where I consider my portfolio complete enough to land me a job in the industry. What do you all think? https://www.artstation.com/ethanrichards01 GROB-06 is my most recent project that is supposed to showcase a proficiency in environment creation within UE5. Honestly this was my least favorite project…
My open letters to Artstation: Part 1: https://www.artstation.com/artwork/r9qDqJ Part 2: https://www.artstation.com/artwork/Jex8E0 Part 3: https://www.artstation.com/artwork/B3Z5Km (My reply to the reaction from Artstation) Thanks for reading!
Hello, My name is Jacob and I am the CEO of Level Box, a mobile game development company producing a freemium strategy app. We need to fill the following positions as soon as possible: 1) 2D game assets for a "background" - comparable to the maps and visuals seen in "Angry Birds 2". This comprises of 5-6 background layers,…
That's pretty interesting Lotekk - nothing wrong with being anal for performance. One thing, though - your maths needs to square your vertex colour first before you do the dot product, since what's being square rooted for the normalise is (r^2+g^2+b^2), but before I squared it I divided the red channel by that length. So…
Show end result' for on/off, and here's the two scripts I use for going up/down iterations: macroScript TSdivUpcategory: "GregsScripts" ( curObjs = (selection) as array count = curObjs.count for i in curObjs do ( if (ClassOf i.modifiers[1]) == turbosmooth then ( if (i.modifiers[#TurboSmooth].iterations == 2) then…