Hello, this is my first post to polycount. I am 16 years of age and I have been practicing on a lot of 3d modeling and texture work for a while. I am currently working on a very low poly head for a game character that I wish to present and receive crits on. The head is 69 tris. I have only textured the face currently and…
So here's a little something that's pretty much me trying to really get a good handle on a few things - including PBR (and yes, I'm using a grey value for the metalness on the paint layer. Is this a definite 'DO NOT'? Some painted metal I've seen in my ref has looked the same way that a semi-metal does in Toolbag, I…
Hello, Im having to use Maya 8.5 for a month or so - Ive been able to transfer from max fairly painlessly - except for the first hour when I realized that it wasnt going to be a simple swap of shortcuts... Anyway - Ive found I can copy shelf icons from their defaut sections with Ctrl mmb - and drag them into my own shelf -…
Hey guys, really new to Vray but i have run into a small snag. I have a scene that has a bunch of objects all with the same lambert applied, and when i try to render in Vray only a very few of them actually show up, the others dont appear at all. Its just black. And its not like they are not lit because they dont block any…
holy crap!! they are shooting the superman movie right in front of my hotel room in sydney(on York st.)... i will try and get some pictures.. the roads are blocked off and all the trailers are parked on the road. it took a good half hour to get here by cab from the train station and its only like 5 miles.. but all i have…
I'm doing a piece right now and I've hit a snag (3DS Max, 3Point Shader, normal map applied): I've moved the vertex in several spots to get it to work to no avail. What's weirder is, if I apply symmetry without welding verts, that error disppears and something else reappears. Any ideas? I'm stumped. I've also tried welding…
Hey all, I am trying to find a way to generate the effect of a sheet of cloth gently swaying in a breeze. The sheet would be fully open as hanging down from one edge. My thinking would be to first make a high poly cloth with a cloth stimulation added to achieve the look of it hanging. Then apply that, make a low poly with…
Hey we are trying to make harvestable herb plants in UE4 using blueprints. Our plants have two mesh variants. One is the plant before it's harvested and the other is the plant after it is harvested. Basically, we want the player to walk up to the plant, press a button, and the plants mesh switches. Can someone give us…
OMG how utterly very original - Yeah I know! Ok so the title should probably be Ninja/Assassin/swat Chick. Bu that many slashes would just look stupid so stfu. Anyways, This is the concept of which I'm using for this model I am currently working on. the sword is kind of done And here is the chick Any comments and critics…
Hi all. After years of doing everything from indie games, teaching game development and working on virtual environment productions, I developed a serious itch to go back to my roots and focus on 3d modeling. I'm starting this project in my spare time, inspired by this incredibly wonderful concept of Garing3 Besides looking…