Hello Polycounters! I'm new to the community and am looking to improve my work :) I did this hand-painted texture for a class and now that the class is over I want to work on it a bit more to improve my painting skills. I come from a more traditional art background, charcoal and the like, so digital is still pretty new for…
I seemed to have forgotten how to add subdivisions to my mesh. Here's what I've done so far: 1. Import sphere from Toolbag folder 2. Add displacement map 3. Enable wireframe in rendering tab 3. Expand Subdivision panel 4. Adjust tessellation slider for both Flat and PN Triangles By adjusting the tessellation slider in the…
So I'm trying to get into Unity and as practice I'm modeling, texturing and will eventually animate a Humvee to bring into Unity. My goal is to make this thing so it can drive around and have other moving parts. I'm pretty confident that I can figure that out, but I'm struggling with how to approach texturing it. How are…
I stand alone is a wonderful film by Gaspar Noe, i guess its more known as a sort of a prequel to another probably more well known of his movies called Irreversible, but anyways this was the first movie ever to make me throw up ... multiple times and i've actually been shitting my guts out for the past 12 hours... you can…
Hello, Im adding some bones in the skirt of a character and Im adding some extra bones to control the mesh I added a Point Helper in the Knee and another Point where the knee should be when the legs moves foward. I Attached a Tape in both points to use that information in Reaction Manager, but when I link them the value is…
I'm trying to make a simple window frame with a round top. In Maya, I used to use the bridge function between my two highlighted edges in the pic below, and it would connect them and add nice editable curve. How do I do something similar in Max? I've tried Max's bridge tool, but it doesn't seem to work properly(?) When I…
Hello, everyone! I am just get a touch with FBIK in maya, and I add full body IK to a skeleton for the first time. Then I moved the right hand effector down. But the other body parts does not react to the movement of the righthand effector. But sometimes ago I had seen the other body parts does move appropriately in motion…
Hello everyone, this might be a wrong place to ask this, but i am super confused with this. I am modeling this environment for my portfolio. I am confused where to use substance and where to model the actual surface. For eg. The ground, it can be modeled but it can also be just a plane with a substance(texture) applied to…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
Thanks. I believe the mistake I made was I did a "file > save as" which made a new shader in a folder rather than updating the one in front of me. When I successfully do what I quoted above, I go back into Unity to see this: I go back into MonoDev and see this at the top of the code: // Upgrade NOTE: replaced…