Hello everyone, this might be a wrong place to ask this, but i am super confused with this. I am modeling this environment for my portfolio. I am confused where to use substance and where to model the actual surface. For eg. The ground, it can be modeled but it can also be just a plane with a substance(texture) applied to it.
PS : My main focus is to show details and overall environment composition.
Thanks in advance
Replies
On this , everything uses tiling textures , the trims uses the same material as the ground, but uvd as a row of bricks, and extruded slightly. Red is flat geometry, green is geometry but still goes with tiling texture.
Now the edges of the steps can actually affect the silhouette in a real case (not a diorama) so there you could model out the bricks a little bit, but then I would have a trim pieces of bricks that can be added at the edges, and that has unevenness in geometry, and the surface inside the covered area (ground) doesn't.
And here is an example from the same scene for an actual stairway, it still goes with the same technique and the brick texture uv on the mesh:
Thanks guys, cant wait to start on this environment. Will soon post some WIP’s.
Thanks again