Auto Rig Script ( 3DS Max ) By Thomas Polfliet with the help of Romain Lemaire Hey guys ! I've been working for a while on this tool to create rigs for bipeds really easily. And it's finally done ! :smiley: Here it is : And a few gifs to see the rig in action: If you have any suggestions and/or questions go ahead ! Thanks…
I need urgent help D; i downloaded the UT3 Male rig with bones and a biped bone but im trying to put my own 3d mesh and use their rig to skin onto my mesh. (can be downloaded here) http://udn.epicgames.com/Three/UDKCustomCharacters.html i remove the bones like b_rightthumb b_spine, etc , because i plan to use the biped…
Hi, folks. I'm a long time lurker, but I'm starting to get the ball rolling my character art portfolio so it's about time I start posting some art and get some feedback. First up, I've decided to make a character model based on one of my favorite Marvel characters, Cable. I put together this ref/inspiration map to help me…
Hey Polycount, I wanted to show something I've been working on for some weeks now that I think I could get some feedback. He first started as a model of a prussian soldier that was going to be my first game-ready human, but then I twisted the concept to make something to push myself a bit in everything and learn some…
Not only the orientation matters but the rotation order matters. Whatever your main rotation axis is for that joint you will want that to be last in your rotation order, to hopefully avoid problems with gimbal. If you use a quaternion based system you'll never have to worry about gimbal but since you're using Maya and…
Snappers Facial Rig, I saw this and thought I would share it with you guys. [ame]www.youtube.com/watch?v=8qeOFibRmoo&app=desktop[/ame] Snappers Facial Rig for Maya (also available for 3dsMax) + dx11 or Cg skin shader with multiple wrinkles maps + Rig Manager to handle selection and to create/save poses. e-mail:…
Thanks Kitteh, I'm digging up for ref for leaf springs now. And yes Alberto, I'm going slow. :) Over the last week I decided to break this down a bit more. This is my first true high>low poly bake beyond simple props like doors and mattresses, so I decided to start with the tires and get those finished first with a 512x512…
We're currently seeking a highly experienced technical animator or animation team with experiencebuilding custom rigs and animations and implementing them in Unity and UE4. In the first instance, we are looking for applicants that can take a ready-built humanoid/dog charactermodel and rig, animate and setup the character…
Hello Everyone! This is my first post over at Polycount. I've been wanting to find a way to track progress on this project and share it with the web, so I figured thread updates would be the way to go. Any feedback or suggestions on how to build some pieces, or w/ general workflow is welcome! the model is based on Emerson…
I used quick rig to rig a character but they have a cape and I would like to add the bones that control the cape to the quick rig. How would I do this? Thanks.