Auto Rig Script ( 3DS Max )
By Thomas Polfliet with the help of Romain Lemaire
Hey guys ! I've been working for a while on this tool to create rigs for bipeds really easily. And it's finally done !
Here it is :
And a few gifs to see the rig in action:
If you have any suggestions and/or questions go ahead !
Thanks
Replies
Is it compatible with game engines (single skeleton hierarchy with no extra transforms)?
When I wrote an autorigger a few (many) years ago I made the export/skin skeleton topologically independent of the FK/IK/Blend rigs to allow for super optimised game rigs/rig LODs, it proved very useful for mobile stuff so may be worth considering.
also, a pose mirroring tool a bit like biped gives you would be a fun* little exercise
* it's neither fun nor little
I'm not sure of what you mean poopipe but the bones to export are independent from the rest of the rig !
I imagine you have the same sort of arrangement.
good day,
i now this is old thread but , its there any link to download?
or this is a puaid one??
thanks