Unfortunately for people like feanix and a lot of us students I see around polycount, the need for crits is for 2 reasons. Though I seek crits and comments on my work to improve and become a better artist, it's also a part of the course to gather them. The system in place is that you need to get professional criticisms for…
Hey!My name is Eugene, I'm a Hard-Surface Artist, I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation to any place in the world Take a look at my portfolio: https://www.artstation.com/eugenethemodeler I also have FREE tools that can make you work…
Hey Polycounters, This is a personal project I have been working on. It's a Dragon Wing Frost Bow. Currently I am trying to finish up the model but before I even start calling it a "finished" design I want to get some feedback and critiques from the community. I won't be able to touch this project until another 3-4 days so…
Hello! New polycount user here. I'm currently building a portfolio to pursue my BFA in digital production in Game art. I'm mainly a 3D artist, however it would benefit me greatly to include some more traditional art to showcase my foundation. I wouldn't say drawing is necessarily my strong suit, however I think I am…
Hi, I am fairly new to ZBrush been using for about 6 months. I created a 3D model using photogrammetry and Agisoft Metashape. I then exported the model and imported it into ZBrush then duplicate it so I always have an original. The mesh is always super dense and untidy so I like to remesh my models. I do this using…
Hi, I'm Uber. I'm new to the PolyCount forum and I heard it was a good place to follow 3d modelling. I hope questions are allowed here. I am a novice 3d modeler that is working with Unreal Engine and Cinema 4D (and Blender too) and I have a question about certain software. Recently I have taken an interest in landscape and…
Hi all, and thank you for having me on Polycount. I love working with 3D in Blender thus far (although I am completely new at it), and I've completed the blenderguru tutorial of donut and coffeecup. Yet, I am suffering when setting up vertices for the creation of my own character design. I mirror, think about shoulder…
Hey Everyone, Glad to be here amongst the Polycount 3d community. To cut the story short and get into the nitty-gritty details... I'm basically working on a 3d environment in unreal engine to revamp my portfolio. The idea/theme of this environment was to create a Cold War-era bunker with some really moody tones and ambient…
Hey Everyone, Glad to be here amongst the Polycount 3d community. To cut the story short and get into the nitty-gritty details...I'm basically working on a 3d environment in unreal engine to revamp my portfolio. The idea/theme of this environment was to create a Cold War-era bunker with some really moody tones and ambient…
So I'd like to become an artist in the gaming industry. I've got a portfolio, and I receive critiques on my art regulary from you awesome polycounters, but what I'd like to know is what did some of you do to land that position? They say it also has to do with who you know, and being at the right place at the right time.…