Hi, We are developing a WW2 FPS title in UE4. We are looking for 2 experienced contractors: Character Animator/Rigger/Skinner - competent at full body, bi-pedal character animation - preferably use Maya and have knowledge of Unreal Engine 4 pipeline (including animation toolkit) - must be able to work well in a team - must…
So after having this sit in my folders for longer than I'd like to admit, I decided it was time to do the annual update on this thing. It's based of "Frosty Chode" from Ashley Wood's "World War Robot". I prefer the name Beaks, for obvious reasons :* It's fully rigged + has a few animations on him at the moment. He goes…
thought this was pretty interesting: http://www.google.co.uk/finance?client=ob&q=NASDAQ:ADSK and some of the stuff linked: http://www.reuters.com/finance/stocks/keyDevelopments?symbol=ADSK.O&rpc=66×tamp=20090521200500…
Designed this weapon myself. If I were to have a style it would be called "Exposed-Tech". It bridges a lot of different genres/time periods. I describe it as an exo-skeleton. All the wires, fittings, tubes, power supplies are kit-bashed together. I take inspirations from steampunk weaponry and WWI/WWII styled machinery as…
Hey guys Ill work on a couple of skins under the "Stories of War" thematic, I wanted to capture different wartorn weapons from various parts of the world, but not neccesairly in a too realistic fashion More info about it soon! The M79 is probably the most straightforward visually, going for a vietnam war look with green…
Hey Polycount! I'm a concept artist and I've recently decided to start learning how to build 3d assets. This is a quick concept for the first character I'm going to build. I've found a mentor at work who is going to help me out week to week, so he told me to whip one up this weekend. The amount of research is piss-poor, so…
Hello everyone! I'm running into a troublesome issue after I've built a new system. 2012 x64 is randomly crashing (I assume) when I paint objects, although I hear it can also arise from OBJ imports. I tried using FBX for some of my models and that still causes crashes. Here's my computer specifications: 16GB of RAM GTX 580…
Hello Polycount. I have a question about topology in Maya, I see a lot of 3d models that have very smooth surface but with least amount of polygons. How is it possible to have that kinda of smoothness but without having many polygons?…
Hey Everyone, Over the last few months myself and a few other PC folk have been hard at work on a new video tutorial site / service. We're currently rolling it out to friends and early adopters and would love to get some feedback. If you're interested in picking up any of the videos we're running a promo code good for 30%…
Hi everyone, this is my last project! Based on an awesome D3 concept by Peet Cooper. And old house lost in the middle of nowhere, it was designed to be a wow fanart but i think the house itself deserve more attention from me. So this is what i got this far, the roof is composed of 2251 distinct tiles, i know this is an…