Normally when I select choose selection -> vertex I see vertexes in blue, when I select some of them, they are red. But sometimes I cannot see any vertexes (in blue and red). why? How could I fix it?
Actually he is painting on vertex colors - I'm just being a technicality snob. Virtuosic called it a vertex shader (i.e. vertex program in the graphics pipeline), where it's actually a complex pixel shader that makes creative use of vertex colors.
Hi, first of all sorry for english. I have a big question about vertex color and blending two textures in Unity. I have this enviro: And in the middle of that I want to do different texture, dirt road. And this is not the Unity terrain. This is mesh from Max, and I already edited vertex color in Max. And now what I have to…
Quick question, but when saving a .obj file in 3DS Max I can't see an option to save the vertex colour information as part of the file? When I save the file, the mesh contains no vertex data as such (i.e. just blank). I could use .ase I guess, but its just easier for me if I use .obj. Is is possible to save vertex data to…
So.. I'm going to feel like an absolute moron for even posting this, given that I (at least claim to) have a good amount of UDK experience, but it has to be done. It seems like I've forgotten everything worth knowing about Vertex Painting, which is currently frustrating me to no end, and the tutorials that I watched some…
Hi! To start off, I am super new to Unity and most of its aspects. Literally, I grabbed the program last week and tried to venture into this thing with little coding and 3D optimization knowledge. All I can do is model and animate things. My assets are made in Maya 2014. I heard importing Maya-made assets of anything is a…
Hello Polycount, I have been looking for a solution to this for a little while now, basically i need to find a way to achieve this faded paint on concrete effect as shown in the image above with vertex blending. I know the typical approach for texture blending is to use a Height-map as a Blend-mask, but since the concrete…
Hey guys, I wanted to ask if anyone knows any format which I can use to export a high poly mesh from Maya with vertex colors to be used in xNormals. I'm going to use the "Bake highpoly's vertex color" baking feature. I've tried the included xNormal SBM format but I get some errors with it. I have tried some other formats…
Hi all, I've looked almost everywhere for a simple tutorial on vertex painting a mesh in Max, and how to bring it in to UDK. Hourences' site covers the vertex painting side inside of Max, but I'm not sure how to make it work inside of UDK (as his only refers to UE2). Does anyone know a site that may explain how to set it…
Hi polycounters :) http://www.renderheads.com/portfolio/VertexChameleon/ That's where you'll see videos and be able to download the beta of this new vertex colour plugin I've been making for Maya. The idea with this tool is to make much more powerful vertex colour tools than what Maya currently has. We made these tools…