Hi, first of all sorry for english.
I have a big question about vertex color and blending two textures in Unity. I have this enviro:
And in the middle of that I want to do different texture, dirt road. And this is not the Unity terrain. This is mesh from Max, and I already edited vertex color in Max.
And now what I have to do to apply different texture to this? I tried simple vertex color painter from asset store, but it's doesnt work. Any help on what I need to do?
I'm not similar with scripting btw, I can only make small changes in shaders.
Replies
[ame="http://www.youtube.com/watch?v=HDXwSEUYrbI"]Unity Vertex Blend Material - YouTube[/ame]
you'l need to grab the vertex painter extension from the asset store and then the shader to see the results of the blending, all the links are in the description of the video
Before vertex paint:
http://s6.ifotos.pl/img/aassJPG_nhpeqsh.JPG
Vertex paint:
http://s6.ifotos.pl/img/aassaaJPG_nhpeqsn.JPG
After vertex paint:
http://s6.ifotos.pl/img/asdasdasd_nhpeqse.JPG
WTF? what I did wrong?
As long as you convert your mesh to T4M mesh, you can paint any combination of textures with support from mobile up to hardcore shaders
info:
- Unity 3.5 FREE and PRO
- DEMO OF THE LAST VERSION IS AVAILABLE HERE
- Shader Model 1, 2 and 3 Devices (iPhone, iPad, Android and also Web, PC, MAC,Flash, NaCi)
- Convert Unity Terrain to T4M and keep your textures and blend texture (it work with 4 splat textures)
- Convert your own Imported Mesh (you are free to make a Terrain with all 3D softwares)
- Planting/Placing any object you want with the new Planting System
- Integrated a LOD System
- Integrated also a Billboard System
- Paint directly with Substance Material
- Best Brush Preview
- 1 Shaders Model 1.1 to Mix 2 Textures
- 24 Shaders Model 2 : Bumped, Bumped Specular, Specular, Diffuse, Unlit, Toon and Paint up to 6 textures (Desktop, Web) always in 1 DrawCall
- 14 Shader Model 3 : Bumped, Bumped Specular, Specular, Diffuse and Paint up to 6 textures (Desktop, Web) always in 1 DrawCall
- Compatible with Unity Terrain Shaders, you can use your own Shader.
- Undo/Redo implementation for painting.
- Multiple T4M on the scene
- Add your own Brushes (64x64)
- Compatible with Real Time Shadow, Lightmap and Directional LightMap
I just finish my small enviro, And I dont want to return to this, (only for now!) but I'll try this tool, really thanks curzel!
And kypo: I can only understand the Muliply, text2d and sampler2d from that I ply with strumpy shader editor, I saw examples of shaders, that was made with that editor.
If this is ready to use shader, I'll totaly check this out!! really thanks!