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How can I achieve this faded concrete paint effect with vertex blending?

TBAXTER
polycounter lvl 2
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TBAXTER polycounter lvl 2

Hello Polycount, I have been looking for a solution to this for a little while now, basically i need to find a way to achieve this faded paint on concrete effect as shown in the image above with vertex blending.

I know the typical approach for texture blending is to use a Height-map as a Blend-mask, but since the concrete height texture doesn't have much height variation it doesn't really work & vertex blending on its own is too soft and low res by default.

What are my possible options here?

thanks.

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