Hello everyone I am facing a problem with UE4. I am not really familiar with Unreal Engine so I hope someone might help me.I am importing an fbx. file from maya to Unreal. Up until now I had Unreal 4.13 version and everything was working fine, I recently updated my version to 4.22 and I am facing a strange issue, When I am…
Hello, I have been working on a road texture but found an issue where if I import the sbsar file as is into unreal then the material will look different than if I import the sbsar into Substance Painter 2, apply it to the mesh, export the maps for unreal (in the setting for Unreal), and apply them (see picture). What can I…
So I have a character with normal maps I baked in substance painter and it looks good in unreal. I slapped a quick texture together to get a feel of how it would look and the result was less than stellar. Now Im not great at substance painter but it didnt look THAT bad... Theres probably plenty of diiferences between…
Hi there, i would like to open this topic to talk about some workflow that i think about during a texturing character video game creation process. I rather work as sculpting/painting on Zb, fix some maps on photoshop and use the shadering PBR with unreal engine 4. My questions are : Why, during my workflow, should i use…
Hi everyone, I'm new here. Wanted to share my first Unreal engine project- Diorama. I started this project fully motivated by the beautiful dioramas of Anya Jo Elvidge ( you can find her here: https://www.artstation.com/anyatheartist).It was a big challenge for me because Unreal is new to me and I had to understand what a…
Working in Unreal 3 Editor, my team and I are experiencing issues in retaining terrain texture scale when saving our maps out. Once I've scaled the terrain textures the way I like, I save the map out and pass it to a coworker or our client and they do NOT see the changes to the texture scale like I do on my workstation. If…
I'm searching for good reflections in Unreal 4. 1) I've tried simply placing a sphere around the model with an HDI emissive material, with and without a sphere capture, and no reflections. Note that the HDR is 8000x4000 jpg and Unreal wont let me place it into cube map channels (I would like to know why) 2) I've gone into…
I am Loving the update, huge thank you goes to Epic. I just thought I would add a list of tutorials I found, copyed curtsey of our University forum www.3dhit.co.uk Videos Tutorials Raven67854: UDK Video Tutorials(Youtube): http://forums.epicgames.com/showthread.php?t=707437 IWillShutUDown:…
My problem is that I've asked questions about triangulation and game modeling on the forum before and learned a lot, but I've actually encountered an error I can't solve. I've configured my model's UV, Normal, and topology correctly. But I'm experiencing stretching in my models. I'm investigating the cause and how to…
Hello everyone, I have a low poly mesh that's been smoothed out in 3dsmax. I have no normals on that area now, but it looked the same way with the baked normal on. This is how it looks in Unreal: How would I approach this? Do I add polys or rebake the normal map? Or something else? I apologize for the noob question. Cheers,