It was a big challenge for me because Unreal is new to me and I had to understand what a shader evolves and can do in the engine. I started with simple exercises on planes and side tasks before getting into the project itself. I started building basic shaders and than was able to do more complex shaders with simulations, I also attached my work process and links to great artists out there who share their knowledge and help to so many junior artists to try and do a better work.