Hello everyone,
I have a low poly mesh that's been smoothed out in 3dsmax. I have no normals on that area now, but it looked the same way with the baked normal on. This is how it looks in Unreal:
How would I approach this? Do I add polys or rebake the normal map? Or something else?
I apologize for the noob question.
Cheers,
Replies
I double-checked all the maps, and it didn't change anything. Any ideas what it might be?