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[Unreal4] Retop smoothing issue

polycounter lvl 2
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tzeentch polycounter lvl 2
Hello everyone,
I have a low poly mesh that's been smoothed out in 3dsmax. I have no normals on that area now, but it looked the same way with the baked normal on. This is how it looks  in Unreal:

How would I approach this? Do I add polys or rebake the normal map? Or something else?
I apologize for the noob question.
Cheers,

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