Hi @SopheeJay! Tested the meshes in U4.27 in a default Third Person Level (using UV01 as lightmap UVs). I think the issue is caused by the shading/vertex normals of the meshes (smooth corners?) combined with the angle of the directional light. Baked Light in Production quality, Static Lighting Level Scale 0.5, Num Indirect…
Hey all, I am trying to create a 512x512 seamless texture for terrain in unity3D The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin. So here is the photo that I have just tiled before I begin editing You can see the top left is darker than the bottom right, and I am…
Hi guys, same topic somehow I guess. I set up a scene with a sky environment and wanted to add some highlights to the model with omni lights. 6 lights overall should be enough (sky + 3 lights) and I dont need shadows from the omni lights. Unfortunately the omni lights dont show up in the export, without the sky its…
Ideally natural light from a window, nothing with the sun glaring right into my face obviously, but at home and at work I really only use the light from my windows, when it gets dark I leave the lights off, just feels more natural. I cannot stand having a blaring desk lamp or ceiling light in my peripheral vision while…
Here's the full draft. 100 words over, so editing will be rough. I'm also still very concerned with stilted pacing. I plan to refer to Diana as Diana earlier on in the text, since the use of "her" becomes confusing with the introduction of Leona. Still deciding where to make that change, however. Do you know how to kill a…
Hello, i'm working on my first unreal scene. It's an archviz interior using Lumen. I've been learning mostly from YT, official videos, and documentation, and even tough i still have a lot to learn i've reached a sort of impass because i don't know what else to change or check. This is what i have so far: (link to…
Hey it's a start! Are you working from a reference image? Post it if so, get some ref if not! Some of the proportions feel off on your props with regard to modeling. Night scenes can be tricky since they need to be 'dark', but you typically still want contrast and depth in the image. Start by thinking about the motivation…
Are you only using an ambient cubemap? Or do you have a Skylight in the scene? I'd try disabling the cubemap and use a Skylight, as they generally provide better, and more accurate, results for ambient lighting. It automatically captures everything after a threshold in the scene, which is essentially only the skybox. Right…
Hello! So, I'm working on a mesh that is massive and will need to be animated. The problem I'm noticing right away is the lighting of the mesh. How it handles lighting is not up to par. Either it's completely black (unlit) or completely lit, as if it's accepting light from a specific spot on the skeletal mesh. What I need…
I have two identical rooms I have textured and lit in UDK. The first one looks great but the second one on a couple of the walls give off a red hue. Not what I'm looking to do. I've tried deleting the light, the static mesh I'm using for that light, and I still get the same red hue. It's as if there is a light actor or a…