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Invisible Light Actor, lighting my room in UDK, that shouldn't be

polycounter lvl 10
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acealmighty13 polycounter lvl 10
I have two identical rooms I have textured and lit in UDK. The first one looks great but the second one on a couple of the walls give off a red hue. Not what I'm looking to do. I've tried deleting the light, the static mesh I'm using for that light, and I still get the same red hue.

It's as if there is a light actor or a light that's too large and putting off light in a room it shouldn't be. Thoughts?

I'm currently using emissive maps with Lightmass to produce the light in these rooms. No Light Actors. Don't know what would cause the red hue on such a small area.
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