Hey guys, I've been some time on Polycount already without being active. I decided with the Quixel beta to jump in and start making my own now. For the start, maybe an introdution is nice: My Name is Lucas Waschk, 21 years old and Live in germany. I am currently Studying Gameart & Animation and kinda fell in love with…
Hi folks! Im rather new in this world of wonderful things. Im currently studying GameART in a Master located here in Italy. I honestly dont know if its the right place for asking stuff like this - if not please have my apologize - but after a long dig in to the net, I wanted to ask a professional help. Do you know some…
The architecture looks excellent but your foliage and the way you're presenting your model are seriously hurting it. Your foliage looks like a cardboard standup photo of a really moldy muffin with sunflowers pasted on it that you masked out without color correcting. Not sure what your geometry count is but you need a lot…
I'm a bit confused. What do you want to do in your job? Characters, Gameart or visualisation? You have a bit of this and bit of that on your site. I miss a clear struture and profile of your skills meant in a construtive way of critics. :) I often see portfolios and the guys tell: My name is XX i'm specialised on doing YY…
The Watchmen and then I considered that the magic of a Rorschach was that it was a creation that was something different to whomever looked upon it and I thought thats very much how a piece of art is so I began making what I considered a new type of artstyle that combined Rorschach like images with Celtic banding tattoo…
tsup everyone, just joined polycount! and i got this idea from Stromberg's Gameart book. just to put all my work in one thread instead of letting my stuff being scattered all over the place ;) feel free to comment and give me crits! much appreciated ^^ finished work: here is an animation of this char:…
Yeah, you'll notice that looking at the LP with the bake that the highlight on the curves are one or two pixels wide on the screen and it won't read. Weird thing about guns and gameart is you have to soften metals like crazy to get them to read. Furthermore, you modeled the screws into the low poly. You wanted all that…
didn't mean to sound rude, sorry :/ in gameart it's always a good rule to use only polygons that are needed (considering the system specs tho) so it doesn't matter what your polylimit is, always remove verts/edges/polygons that don't contribute to either shape, shading, uvsetup (splits for tiling etc) or deformation. In…
Yeah but the problem is that polycount doesnt represent the game industry. In my opinion it represents: -a place to check out kickass gameart from other artist -a place to (show your work and)get help and usefull tips to improve your art skills -a place where people with common interests can discuss stuff with people all…
:poly121: Hello everyone ! We are a small team just formed a studio specializing in services for Games, Animations and CGI/Illustration.We are proud to say that our team members have more than 8 years of experience in the CG industry. We are now available for freelance / 3D outsourcing works : here are some examples of our…