We are a small team just formed a studio specializing in services for Games, Animations and CGI/Illustration.We are proud to say that our team members have more than 8 years of experience in the CG industry.
We are now available for freelance / 3D outsourcing works :
Update!
This is the game environment level we create for the game: Defenders of the Klaus.
We are responsible of creating the whole level based on initial concept given by client Atomic Chimp. The pirate village was built from individual modular assets.
[vv]118670030[/vv]
Client given concept:
Turn table pirate house:
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We use Maya to model, texture and populate the scene with various types of model.
We use Unreal Engine 4 for real time demo, lighting and camera setup and animation.
Replies
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lastest work of our team Lead - Phung Dinh Dzung
Entry for BlizzardFest:
This is the game environment level we create for the game: Defenders of the Klaus.
We are responsible of creating the whole level based on initial concept given by client Atomic Chimp. The pirate village was built from individual modular assets.
[vv]118670030[/vv]
Client given concept:
Turn table pirate house:
[vv]118670031[/vv]
We use Maya to model, texture and populate the scene with various types of model.
We use Unreal Engine 4 for real time demo, lighting and camera setup and animation.
components that make up the scenes
Village rendering
Some of our snap shots