tsup everyone, just joined polycount!
and i got this idea from Stromberg's Gameart book.
just to put all my work in one thread instead of letting my stuff being scattered all over the place
![;) ;)](https://polycount.com/plugins/emojiextender/emoji/twitter/wink.png)
feel free to comment and give me crits!
much appreciated ^^
finished work:
![Presentation2.png](http://3.bp.blogspot.com/-OEHdE5mMnFs/T0AyDsoi9jI/AAAAAAAAAME/Su30hg0zG1Q/s1600/Presentation2.png)
![n2.png](http://3.bp.blogspot.com/-IwAeTMN3Q6A/T1SUgIcAOMI/AAAAAAAAAMs/wBcvQI6i95c/s1600/n2.png)
![n3.png](http://3.bp.blogspot.com/-3AGdaF3NMdE/T1SUe425vkI/AAAAAAAAAMg/xmH1mrTO-uQ/s1600/n3.png)
![n1.png](http://4.bp.blogspot.com/-rNhoAtPDZyk/T1SUh2uuLaI/AAAAAAAAAM4/MlJpuWjAg8A/s1600/n1.png)
![n4.png](http://1.bp.blogspot.com/-5Nzbk6zCe48/T1UipkeDTEI/AAAAAAAAANE/DaOrWx_T9Is/s1600/n4.png)
here is an animation of this char:
http://www.youtube.com/watch?v=PHhkKzfOz4Y&feature=youtu.be
made with 3DsMax/ Zbrush4R2/ Roadkill/ Xnormal/ Photoshop cs5
tris: 14626
tex 2k
realtime with my ex-teachers xoliul shader in 3dsMax
i took the viewportGrabs with a script of a co-student (Ravenslayer here on the forum)
so all props to him for the renders:
http://leslievdb.com/grabviewport.htm![final.png](http://3.bp.blogspot.com/-KLksGetSx6c/T2vIC7q-AfI/AAAAAAAAAOA/BXnI8mMAL-M/s1600/final.png)
![DannyTrejoSculptScreenshots.jpg](http://4.bp.blogspot.com/-W-ZXOKWh5bs/TqHynKYcAdI/AAAAAAAAAKE/oWT-yFYXC8c/s1600/DannyTrejoSculptScreenshots.jpg)
Replies
this is my concept:
finished the Sculpt:
and currently retopping ^^
decided i'd put not only characters but also other projects i'm working on.
Critics are more then welcome!
thx mate!
much apreciated :thumbup: :thumbup: :thumbup:
You got some really good things here, nice rendering on that motorcycle
here's a render of the high poly model for my arenanet internship entry.
so far so good ^^
so here is the result!
http://www.alexanderdelagrange.com
Also took some new renders of my glower and danny to present on my site