Wanted to share the announcement for a project I've been in involved with at Vivaty called Vivaty Create. I'll let the press release give the specifics but if anyone has questions or feedback please let me know. Thanks. Vivaty is announcing Vivaty Create, the pilot phase of its new developer program. As we prepare to open…
I've created a couple different floor materials and tryed a new decoration. For some reason the furniture wood material looks great in darker areas and strange in illuminated areas. And there are a few inconsistent shadows courtesy of UE4 calculations. Critics welcome as always.
Tried the bridge in the past - but good point. I was as said above more thinking of the function of the xsi 'n' tool which sort of creates a polygon that snaps to edges as you drag it. Hard to explain exactly but pretty fast. Great replies though thanks!
I already have some pre-build skeleton, but I don't success to create myself the leg's orientation... I already give a look to the Maya documentation... with 3dsmax I easly create that stuff with : - I create a dummy, - Set his position and orientionon on the hip's bone, - create an Ik-chain on the hip and foot for…
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Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Hey everyone! So I'm happy to share with you my first Blender addon: Cablerator. Cablerator is: * create cables by clicking on geometry * create cables between points of curves * draw cables on geometry or planes * create cables from edges * create hanging cables from objects * edit multiple cables width, assign profile…
Hi all, I am wondering if anyone knows of a scrip/plugin or way (for max 2008 64bit) that would automaticly create a tris or poly between the closest 3 or 4 (respectively) verts. For instance it would allow me to create a "base" vertices to start out with then click somewhere in world space (or on a mesh!) and that would…
We are a team of 12 video game developers (ex-Riot Games, Crytek, EA) working on a prototype demo for a single player sci-fi game. This contract is for developing in-game cinematics using Unreal Engine 4 that support key narrative beats that we already have planned out. Must be experienced with UE4 Blueprint scripting, UE4…
Thanks for the kind words! :) As for anatomy, now it's all about practicing consistently. I hope that one day I'll be able to create sculpts like the top artists do.