The animation is 23 frames, 24fps, which I have set up in marmoset. The animation loops in Maya and I checked it in our school 3D engine and it loops. But in marmoset it studders on the last frame which makes it not loop (and it looks wonky) :( Does anyone know why?
hello im new here and I have a problem that drives me crazy is about mi animation scene in marmoset here my animation looks perfect in microsoft 3d viewer but in marmoset the helix animation have a strange movement I don't know why this problem happens, but in unreal engine works fine to, only i have this problem on…
I have been reworking an old project originally rendered in Marmoset 2, but now in Marmoset 3 I can't get the shiny metal areas to look right. They display fine in substance painter, but appear dull in Marmoset. I have tried changing lighting, skies, GI etc but still can't get it right. Hopefully someone can help!
Guys I had some probs with marmoset my lion is too dark and my hair is too orange, I changed the "use RGB" part to make it. but both options are not good. Any suggestions??
Hello Pollycount, So Im messing with Marmoset 3.04 and was playing around with custom shaders that I have found online and from this forum. My questions is, is it possible to have custom shaders work in a marmoset viewer? Every time I export it it will default back to a basic material.
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I cant seem to get my materials opacity to work in Marmoset. As you can see i'v created a torn fabric in substance painter using an opacity brush. However in marmoset i cant get it to show even after trying every setting. Any help? ric
Hello, I am working on a Portfolio Showreel as a 3D Artist. I created a couple of Turntables in Marmoset and a Level/Scene in Unreal Engine 5. My problem right now is that i am very happy with my Turntable in Marmoset.. yet it looks too stiff. I would like to add smoke/fire to my Candles and Bubbles & Smoke to my Cauldron.…
I had similar PBR setup of metal material in SD an Marmoset. But Marmoset reflections does not looks as good as SD. I think the problem is in Toolbags reflections implementations. Just look how it shine and changes in Substance(left) and how it is sticks to the surface in Marmoset(right). Or maybe i missed something?