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Marmoset reflections vs Substance Designer reflections

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I had similar PBR setup of metal material in SD an Marmoset. But Marmoset reflections does not looks as good as SD. I think the problem is in Toolbags reflections implementations. Just look how it shine and changes in Substance(left) and how it is sticks to the surface in Marmoset(right). Or maybe i missed something?

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