I had similar PBR setup of metal material in SD an Marmoset. But Marmoset reflections does not looks as good as SD. I think the problem is in Toolbags reflections implementations. Just look how it shine and changes in Substance(left) and how it is sticks to the surface in Marmoset(right). Or maybe i missed something?
![Image: https://us.v-cdn.net/5021068/uploads/editor/36/xuhduqrvl0a9.gif](https://us.v-cdn.net/5021068/uploads/editor/36/xuhduqrvl0a9.gif)
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