Hey did you figure it out? If not i am trying to help never did the animation thing but noticed something when importing an .fbx file you get an animation listing option and maybe that can help you out?
if you did figure it out, it might help someone in the future sort out the issue as well without posting the same question and making a new thread topic.
hello I finally found the solution to the problem, I exported it with a pose library in blender and everything worked correctly, apparently I read that blender has many errors when exporting to engines such as ue 4 or marmoset
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If not i am trying to help never did the animation thing but noticed something when importing an .fbx file you get an animation listing option and maybe that can help you out?
if you did figure it out, it might help someone in the future sort out the issue as well without posting the same question and making a new thread topic.