hello im new here and I have a problem that drives me crazy is about mi animation scene in marmoset here my animation looks perfect in microsoft 3d viewer
but in marmoset the helix animation have a strange movement
I don't know why this problem happens, but in unreal engine works fine to, only i have this problem on marmoset toolbag
Hey did you figure it out? If not i am trying to help never did the animation thing but noticed something when importing an .fbx file you get an animation listing option and maybe that can help you out? if you did figure it out, it might help someone in the future sort out the issue as well without posting the same question and making a new thread topic.
hello I finally found the solution to the problem, I exported it with a pose library in blender and everything worked correctly, apparently I read that blender has many errors when exporting to engines such as ue 4 or marmoset
Replies
If not i am trying to help never did the animation thing but noticed something when importing an .fbx file you get an animation listing option and maybe that can help you out?
if you did figure it out, it might help someone in the future sort out the issue as well without posting the same question and making a new thread topic.