Hey, does anyone know a good solution to the missing culling mask setting for a area light in unity? I didn't know if I could create via script and force a culling mask to be attached to the light or whether I just needed to recreate the lighting conditions with point light as most of my Google searches have told me.…
Hey guys, just thought I'd throw my portfolio up here and see if I can get some thoughts / suggestions / crits / whatever you got. And yes I know its a carbonmade portfolio but hey I'm too busy doing art to script a web page and I actually think its a good site:) www.robstephens.carbonmade.com
Honestly not an attention whore, but... I got contacted a while back by Alias to use the Maya to Unreal tutorial I wrote. Just want to again say thanks to Whargoul for the help and the awesome script. http://www.alias.com/eng/community/index.jhtml I believe the bronze membership needed to view it is free. It's also the…
I haven't been around much on forums lately, I'm afraid. However I did recently redo my webby and there are some updated gallery images to look at if you like. Hope everyone can see the links / scripts etc... I hate web dev. www.daveking.com.au Lots of sculpt images and concept art added to the gallery :poly124:
Hey everyone, I'm trying to run a basic script in Maya 2018 and it always crashes. Does anyone else have this problem, and if so what's the work around. Select a single ojbect and run this mel ConvertSelectionToEdges; selectUVBorderComponents {} "" 1; I'm trying to select all texture border edges in a shelf button, but I…
Hi guy's, I am not new to 3ds max but is there a similar feature to grab the zdepth from a 3d object to use as displacement? I often use rtt in Max but the heightmap even with correct elevation setup in projection do not yield the correct result, it's flat without any relief. Maybe there is a script but so far Googling it…
Over the past couple of days, I've been writing a little script in Python that gives you a handful of random prompts to draw, and I think it'd be fun to use it as a kind of daily (or almost daily) drawing challenge for myself. The script itself is nothing fancy as I'm still pretty much a beginner at programming, plus it…
I've searched and found some stuff but the latest thread is about 7 months old. So I think I might bring this up aggain, asking for current sollutions/tricks/downlaods/etc.. My situation: I recently switched to Win7 64bit, bevore that I used Vista 32bit. Now on my 3DS Max 2010 (x64) Install I often encounter a crash when…
Hey guys! Some of you may have seen my DmC cut scene WIP and I thought I would post this one up now so I can keep updating the two treads individually. These are my two main animation projects using markerless mocap at the moment so expect more updates. Here is some current WIP of a playable character in UDK. I am going…
This thread talks about it. I would like to figure out how to calculate in Maya the number of vertices that an object will have when imported into Unreal. https://polycount.com/discussion/191096/is-it-possible-to-show-vert-count-in-maya-the-same-way-unreal-does/p1#Form_Comment In that thread, @throttlekitty says: "I think…