Hi guy's,
I am not new to 3ds max but is there a similar feature to grab the zdepth from a 3d object to use as displacement?
I often use rtt in Max but the heightmap even with correct elevation setup in projection do not yield the correct result, it's flat without any relief.
Maybe there is a script but so far Googling it without any success.
Replies
I'm sure I managed to get good height bakes out of max RTT in the past so it might be worth fiddling with more numbers just in case.
So..
On all the high res objects together ... planar map a gradient to the up/down axis in the diffuse channel and bake out with RTT
I like keeping it within RTT as opposed to ortho cameras because you know things can't get moved
The zbrush result are far superior even after tweaking my setting and adjusting level in Photoshop.
@pixelquaternion The banding is as a result of how black/white gradients are viewed in a linear workflow. It's best to disable gamma and render it using scanline.
But yes, Zbrush is just a 1-click-done solution. And the results are great.
Thank for the tip and it's a shame we don't have such an easy feature in 3ds max for the price we pay!