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Why does this mel command always crash?

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malcolm polycount sponsor
Hey everyone, I'm trying to run a basic script in Maya 2018 and it always crashes. Does anyone else have this problem, and if so what's the work around.

Select a single ojbect and run this mel

ConvertSelectionToEdges;
selectUVBorderComponents {} "" 1;

I'm trying to select all texture border edges in a shelf button, but I can't get around this crash.


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