Hey guys, I'm a Maya user and recently I've started using 3DS Max, so when I found out about smoothing groups I was okay, because in my head all that it was doing was adding hard edges between each smoothing group and soft edges on the same smoothing group. My surprise was when I tried to export a model to Maya, the…
Hello! In Blender, I have a mesh with properly hard edges set up and ready to export. My client asked me about the availability of smoothing groups in 3D Max. I export with Geometry>Smoothing>Edges. It works fine in most cases and after importing to Max there are correct smoothing groups, but in this case, it is incorrect…
I'm trying to use the skewmesh technique for baking normals, but I'm having trouble with the Tessellate modifier creating weird smoothing in 3ds Max 2017. These smoothing artifacts appear in the baked world space (and subsequent tangent space) normal map in Substance Designer. I have a finished, UVW Unwrapped, and Reset…
First i want to say sorry if this is on a wrong board i'm new so if it is just tell me and i'll be glad to change it. But back to the original question, i'm still learning maya so i'm not an expert by all means on it, and when you click 3 to smooth it i thought that was all you had to do for smoothing but i recently came…
Hi guys, id appreciate if I could get some of your help. Im trying to build this revolver with some parts smooth (handle and triggers) and some parts hard (gun base I suppose?) There is no poly limit, I just simply want to render out some high quality images of my model and I want to know the best way to do it. I have set…
Hey guys. Quick question on smoothing groups. I've read that you want to keep the group numbers to a minimum on your models when possible. I'm just a bit confused by the wording in this. I'm working in max, so I have a total of 32 smoothing groups. Now say I've made a cube. So six hard surfaces, right? Does the minimum…
Hi, so I try modeling the pieces for tabletop sim. The board game is called quadular and there is not a bord existed in the workshop. So why not try make it my own. Well I use 3ds max to model the pieces low poly. I even applied smoothing groups. But after exporting to .obj, all the polygons are smooth instead of hard.…
Hi, I'm running into trouble with the export from Max 2010 to Max 2008. When I exported a whole scene as FBX in Max 2010 and checked it briefly in 2008, everything looked fine, so I didn't look any deeper. Now that I'm working with the imported FBX file in Max 2008, I noticed that Max displays smoothing groups properly. It…
Hi,I was wondering if anyone has a solution or knows of a plugin that might help with this issue I am having. I know geometry smoothing is handled differently between Maya & 3ds max. (Maya assigns edge weight to affect smoothing between faces, while in 3ds Max smoothing groups are used). The problem is, when loading a…
Hey there, i dont know whether this is the right forum for my question to ask ive been searching for hours now but its hard to find the solution to a problem you cant define. sooo: ive been working on a face model recently and my problem shows both in the viewport and in the rendered images. ive applied some textures but…