Hi, so I try modeling the pieces for tabletop sim. The board game is called quadular and there is not a bord existed in the workshop. So why not try make it my own. Well I use 3ds max to model the pieces low poly. I even applied smoothing groups. But after exporting to .obj, all the polygons are smooth instead of hard.
This is the model made in 3ds max
This is after export to obj and imported to blender.
Well the simple solution is to add proximity loops to make the edges hard. But, this became a problem when i tried creating the low poly models for tabletop sim. Even after import the obj to blender, make it hard shading and export to obj again, the result is not good.
I'm planning to make a model of the chess that was triangular and was not smooth shaded. But this is an issue whenever i export obj from 3ds max. Is there any solutions? Thank you
Replies
It is very likely just some export or import settings, just play around with these. Or post which ones you are using
It is certainly possible to get data correctly from max to blender.