Hi, I am working on a weird open world game which has alot of rocks (like a ton). I decimate the big rocks, but I want to do add LOD's for them. Do you decimate them again in a lower poly-count and do the UV + texture again, or do you retopologize inside a 3D program(Max) and remove edge loops. Any advice and tips is much…
Obviously you want to make sure that you use as much of your textures as possible, but at some point you have to draw the line and you will never be able to use all of it unless your texturing a square. I was reacently texturing a prop that used all but 1/4 of a 512x512 texture. Because of its shape and the fact I didn't…
Pretty much the title :D I tend to use the "Grid->Front-Back" Method, but now i am not sure but i guess i have to sculpt in dyn. perspective but when i do this, its kinda hard to get the exact view angle again after i rotated it... What is your prefered way to use references in zbrush?
Hey guys it's Marius. I've been working the last couple of weeks on some modifiers for 3DS Max. The first one is a DynaMesh modifier. It is like dynamesh from zbrush. The second one is a ShrinkWrap modifer. It takes the vertices from one mesh and projects them the other mesh based on normals or closest surface point. It…
Level Design http://thaur.wordpress.com A few months ago I posted my deviant art "portfolio" and got a bunch of great advice from you guys. I made a new site on wordpress that is much better. There is a minimum amount of clicking necessary to see things and I was able to embed the youtube videos for easy watching. There is…
Lately I've been spending a lot of time trying to improve my scripting and coding skills, and as a consequence I've been wondering if it's worth writing ones with the express purpose of eventually selling them. But, I have no idea how common it is to buy workflow enhancing scripts/plugins for apps like…
Hey guys, I was curious how you would tackle this dilemma? This is not my final UV layout but rather a WIP. All elements aren't fully unfolded yet, but it pretty much represents the general shapes. I'm out of good ideas here. Might be because there is no other good way than splitting somewhere right across these tall UVs?…
You Kick Ass is a custom 3D printing company where we make action heroes with custom 3D printed heads that look like the customer. We are about to be featured on ABC's show Shark Tank, and need to expand with more artists in-house at our location in Bellevue, WA. We use game pipeline-based custom tools built with Unity,…