i have a simple rig with like 4 bones. for some odd reason when i wire the bone y rotation to the y rotation of the dummy object. They dont reflect the exact rotation.So when i rotate the dummy on y axis, the bones rotate on x axis.
Hey guys, I have a material that has various animated parts using panners and rotators. The specific problem I am having is with a rotating disc-like element. I want the outer segmented ring to rotate around the inner solid ring: I can't get the correct rotation down. I've tried using specific masks but I cannot get it to…
I was wondering if it was possible to rotate a static mesh in UDK by a user defined amount(like in max). I'm looking to rotate around a central pivot at 30 degree increments, any ideas if this is possible? thanks
Hi there. I would recommend to work with 1/8 of the mesh. 1. Start with your basic shapes 2. Create seperate mesh that would act as boolean 3. Boolean 4. Rotate the mesh 45 degrees 5. delete 1/8 of the mesh 6. Clean up 7. Rotate back -45 degrees 8. Symmetri and voila. HERE IS THE 1/8th of the mesh cleaned
Does anyone feel like the zbrush rotation is really weird? I just started learning zbrush the other day and it seems like the rotation is the only thing that is really bugging me. I tried the rotation settings on the right but nothing seems to make it much better. Any suggestions? Or is this just something that I have to…