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3dmax weird rotation transform

polycounter lvl 12
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JostVice polycounter lvl 12
since some time i'm having an strange problem when transforming any object...

for example, I create a box, I rotate, in whatever mode (world or view), and unclick. go back to that model, and it says rotation (in the three boxes at the bottom) it say that rotation is 0 0 0... how can that be... I try to write 0 0 0 to get that box to its default rotation and it doesn't work. I rotate it again and the angles that it show are invalid (like they're offset from the last rotation..) and sometimes if I write 0 0 0 there it works (set the rotation to default) but others it does nothing.

What is going on? any strange thing I clicked in the options of 3dmax?

There is any other type to manipulate rotation in 3dmax that is correct, showing the current angle? I made myself a script that shows rotation on button press, but it is not the same. Maybe I might add to set rotation to whatever I write too...

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