since some time i'm having an strange problem when transforming any object...
for example, I create a box, I rotate, in whatever mode (world or view), and unclick. go back to that model, and it says rotation (in the three boxes at the bottom) it say that rotation is 0 0 0... how can that be... I try to write 0 0 0 to get that box to its default rotation and it doesn't work. I rotate it again and the angles that it show are invalid (like they're offset from the last rotation..) and sometimes if I write 0 0 0 there it works (set the rotation to default) but others it does nothing.
What is going on? any strange thing I clicked in the options of 3dmax?
There is any other type to manipulate rotation in 3dmax that is correct, showing the current angle? I made myself a script that shows rotation on button press, but it is not the same. Maybe I might add to set rotation to whatever I write too...
Replies
i think CTRL-ALT-Rightclick is the shortcut to bring up this Quad menu. its also on the top bar as a drop down.
Close, its Alt-Right click, in the upper right quad.
thanks anyway, I didn't know that hotkey (was using the dropdown menu though)