PROBLEM: This is in MAX 2008. My viewport camera wont rotate/orbit around the selected sub-object when I have selected a vetex/edge/face in Unwrap UVW. Instead the viewport camera rotates/orbits around the center of the object in stead of rotating around the selected subobject.
DETAILS: Work recently switched us from MAX 8 to 2008 and this is one of the issues that have come up. I do have arc rotate subobject selected for my rotate (yellow one in the bottom right). If Im in subobject mode in Editable Poly and have a vetex/edge/face selected, the viewport camera will rotate/orbit correctly around the selected subobject but not in UVW Unwrap. In MAX 8 I can rotate the viewport camera around a selected subobject while in UVW Unwrap, but in MAX 2008, rotating the viewport camera around a selected subobject while in UVW Unwrap will not work.
Thank you in advance.
Replies
Edit: Also I think it started to happen after I installed a plugin, don't remember which one though.
Let’s say I have an object that is an editable poly. I open that editable poly and select a few edges, I then press Alt+Scroll wheel and rotate the viewport camera. The viewport camera pivots around the selected edges, as it should when “Arc Rotate Subobject” is active. Now I go into Subobject mode of UVW Unwrap modifier and the viewport camera will not pivot around any of the edges I have selected.
Unfortunately I still don't know how to fix your problem.
I'm using Max 2009 and it seems to be working fine for me switching between Orbit/Orbit Selected/Orbit Sub-Object. Works in both viewport selections and edit uvs window selections.
Hope someone knows the answer man cause I know how annoying that can be when your viewport isn't rotating right. Especially when you're doing UVs.