Long time lurker, decided to post something seeing as people here seem to be known for their awesome criticism. Just looking for C&C really on it, it's being made for Uni so there's a couple of things I have to cover like it will HAVE to have swappable parts etc. It is also my first serious attempt at a human character so…
hi. when sculpting characters i normally sculpt the head and body separately. when finished i'll merge the subtools down. to connect the pieces i'll often dynamesh the merged subtool. the problem i run into is that even with dynamesh set to a really high value, for the smaller parts of the mesh eg. the fingers, dynameshing…
hi, a simple demonstration highlighting the difference in merging animation layers between Maya and Blender. using the same rig (beta character from agora), in both maya and blender. same rig (almost) same computer, only difference is maya and blender. https://youtu.be/57QhSToYH98?si=KOMJGwMrOo7mfbri
Okay, I'm making this thread because I decided to concept a gun today, and for some reason posted it in WayWo. Rather than incite a shitstorm of flaming up there, I would appreciate redirection of your criticisms here! First, these are some space dudes I tried to design a few weeks back. I have modeled parts of the male…
Hi Jerc, OK I'm a step closer. What you said makes sense, so thanks! Right now I have my maps exporting properly, but they all all come with alpha channels by default when I export with the "Export outputs as bitmaps" option on the substance graph. Is there a way to make my graph or outputs smarter so they only export 3…
Make sure your merge tolerance is high enough to ensure the verts will be merged. You should be able to select all verts and hit Merge. If the tolerance is right, they will be merged appropriately - tolerance too low and only a few or none will merge, tolerance too high and too many will get merged (you'll end up with less…
Hello people!! I am working on a Benet-Mercie m1909 and I wanted to show you my progress. This has become a difficult gun to model since there are not a lot of references about the interior of the gun. I still have worked until getting the most difficult part done. I don´t know if I did it right so any help and feedback is…
Hello I am wondering if there is any tool that creates an automatic polygonal merging between two separate objects, , I am not just talking of attaching an object to the other but like have to meshes and get them closer and when enough close merge the two models into one like if I put together two drops of mercury or the…
Hullo, Here's the rundown: I've got a model that's a Wip. I have another scene where I have all the lighting set up, and the model is merged into that scene. So I have the model in the scene where it's being worked on, and in another scene where it's beauty shots will be taken. As I update the model, I keep re-merging it…
Iv been following along with a tutorial on zbrush and the guy hid certain sub-tools and left some visible. He then used the ones that were visible and did a 'merge visible' operation. he then appended the merged object back into the tool he was working on and used the rotate tool to rotate the merged object. When he did it…