I am working on a Benet-Mercie m1909 and I wanted to show you my progress. This has become a difficult gun to model since there are not a lot of references about the interior of the gun. I still have worked until getting the most difficult part done. I don´t know if I did it right so any help and feedback is appreciated.
Nice progress, keep it up, the guns got a nice mix of materials, look forward to seeing how they turn out. If its anything like your lewis gun it should be a really nice piece
Nice progress, keep it up, the guns got a nice mix of materials, look forward to seeing how they turn out. If its anything like your lewis gun it should be a really nice piece
Thanks Doxturtle! There is still a lot to be done but It is going good.
HELLO!! Well. I haven´t had much time lately but I am still working on it everyday. Very slowly, but everyday . This is what I have right now for the high poly. Those edges are maybe a bit too sharp, but my intention is to use Zbrush to smooth them a bit once I finish the entire high poly definition inside 3dsmax.
Your attention to detail is stellar. The MG is looks great so far. Your geometry looks spot on, too. I did notice, in the wireframe shots, a few areas in the MG that you have some vertex pinching on top and the sides around where the magazine goes. A few of the flat pieces in the same areas with multiple polys should be a bit more consistent in size, as well. Really though, very minor issues. With as detailed as it is, you probably don't even need to sculpt so long as your smoothing groups are solid. Can't wait to see it with materials!
Your attention to detail is stellar. The MG is looks great so far. Your geometry looks spot on, too. I did notice, in the wireframe shots, a few areas in the MG that you have some vertex pinching on top and the sides around where the magazine goes. A few of the flat pieces in the same areas with multiple polys should be a bit more consistent in size, as well. Really though, very minor issues. With as detailed as it is, you probably don't even need to sculpt so long as your smoothing groups are solid. Can't wait to see it with materials!
Thanks Lukeman87!! The magazine is not finished. I just made a base mesh for to set proportions. Once I do a high poly model for it, I will work more on its topology.
I don´t know If I am retarded or not. Did I really need to make part of the interior? Well the weapon is quite open. So it is easy to see part of the interior. In a FPS I would not bother to model that since that part of the weapon would not be visible. But what about a TPS? I would have to remove parts and make magic so that part is not as open as in real life. What do you think?
I almost finished the high poly model. There are just some things I need to polish and then I just need to make the low poly. After that I will get into the interesting part: The texturing process!!
First Marco, nice replication of the Gun! But in my opinion are some edges a tiny bit too round and smooth, i am no expert in Hard surface modelling but some parts should have harder edges.
priderice said: But in my opinion are some edges a tiny bit too round and smooth, i am no expert in Hard surface modelling but some parts should have harder edges.
Yes I know , but I did them like that on purpose. This weapon has lots of edges and I want a 2k texture. If I had made them too sharp the final weapon would have not interacted well with light.
I have finally finished all bakes. It has been difficult to get a good UV distribution because I didn't wanted the weapon to have 4k textures (some UV islands needed to be bigger because they will have text/decals on them). At the end the weapon has a total of 27k triangles and counting magazine and tripod the count raises to ~40k.I could remove the cylinder circles but I wanted them to contribute to the silhouette (I will make close up screenshots for my portfolio).
And damn dude, nice profile pic or avatar, Mr. Mucho Suave para una telenovela lol jk Damn, you have an awesome as hell Spanish name, altogether, I'm jealous. (I need a 4th additional name on mine. Mine's Anthony Dadia Garcellano, but I'll go Spanish and say Antonio Dadia Garcellano)
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Well. I haven´t had much time lately but I am still working on it everyday. Very slowly, but everyday . This is what I have right now for the high poly.
Those edges are maybe a bit too sharp, but my intention is to use Zbrush to smooth them a bit once I finish the entire high poly definition inside 3dsmax.
With as detailed as it is, you probably don't even need to sculpt so long as your smoothing groups are solid.
Can't wait to see it with materials!
I don´t know If I am retarded or not. Did I really need to make part of the interior? Well the weapon is quite open. So it is easy to see part of the interior. In a FPS I would not bother to model that since that part of the weapon would not be visible. But what about a TPS? I would have to remove parts and make magic so that part is not as open as in real life. What do you think?
Here I have another update. For now I have 8K triangles. This is probably going to take at least 20k.
First Marco, nice replication of the Gun! But in my opinion are some edges a tiny bit too round and smooth, i am no expert in Hard surface modelling but some parts should have harder edges.
https://www.artstation.com/artwork/A9lQ1
And damn dude, nice profile pic or avatar, Mr. Mucho Suave para una telenovela lol jk
Damn, you have an awesome as hell Spanish name, altogether, I'm jealous. (I need a 4th additional name on mine. Mine's Anthony Dadia Garcellano, but I'll go Spanish and say Antonio Dadia Garcellano)