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[WIP] Merc Character for Unreal

polycounter lvl 13
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Crimsonfox polycounter lvl 13
Long time lurker, decided to post something seeing as people here seem to be known for their awesome criticism. Just looking for C&C really on it, it's being made for Uni so there's a couple of things I have to cover like it will HAVE to have swappable parts etc. It is also my first serious attempt at a human character so comment away on anatomy and such. I think I put the knee pads too low. :P

Here's the concept for it, mainly looking at the modular design of characters in UT3. Concept is probably my weakest area so there's not too much detail, I end up doing most of my concepting on my base mesh.
enginesConcept.jpg
enginesHeadConcept.jpg


Here's some progress shots, currently a shade under 10k tris. Couple of areas I know I need to work on are the butt, the beard, hands a bit more, and probably the jacket. I'm thinking some of the creases on the backpack are a little too defined as well but maybe not, kinda on the fence about that.

wireWIP1.jpg

sculptWIP1.jpg
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