Would you like the opportunity to join an exciting and aspirational team of sim racing developers, working to expand and enhance the rFactor 2 experience? As part of Motorsport Games, we develop both the rFactor 2 racing simulation and the core simulation technology that underpins all MSG games on PC and consoles. We are…
ok i have a simple prolem i want to sculpt with symetry=on both hands AND have the rotationcenter set somewhere inside one of the hands how do i do that?
That has to be the worst thing you can say about your system. "Nobody will ever tap full potential of PS3" Thats not something to boast about. I think they lack the understanding of if you want better looking games, they need to start making it easier to tap into the systems potential. Boasting about something like that…
Hey guys, I've been trying to make just a simple folded towel in Z but everytime I render out the normal map I get these weird flat areas, like the shape is being clipped or something. Anyone know what is causing this?
You can access the asset store from Unity itself. I updated my Unity version to 3.1 this morning. I don't know if it was there in the previous version. It's under Window -> Asset Store There is a good chunk of stuff in the store already.
This prop is a small portable TV set from 1960. It was 8" x 7" x 9", and weighed about 12 pounds. The case is metal. Currently, I'm not sure whether to use a 2048x1024 texture or a 1024x512 texture. It's meant to be a portfolio piece, so I'm not sure whether to aim for realistic targets or slightly unrealistic ones that…
Hey peeps, I'm trying to set up a brush to tile an image in Zbrush. It's all working just dandy, except for the fact that when I zoom in or out of my model the brush keeps its relative size, making it hard to keep the tiling consistant. Any tips?
ok simple question I saw this done during the original tech videos of zbrush where they had a high poly mesh and then like a flat subdivided alpha plane and the high poly plane conformed to the high poly head sculpt basically what I want to do is this I have a full body torso area and the character is wearing a VERY tight…
Hi everyone. Ive been slaving away with this video and should be releasing it over this weekend. Its over 8 hours long and goes through creating what you see below from scratch. I decided to use BOTH mudbox 2009 and Zbrush 3.1 (yeah, I sculpt everything twice, hahah). Ill make an official post when its released, thanks…